﻿// Decompiled with JetBrains decompiler
// Type: UnityEngine.LensFlare
// Assembly: UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// MVID: E6AE6B5A-2752-4B07-9528-C8B77C62CE79
// Assembly location: C:\Users\windys\Unity\2021.3.39f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll
// XML documentation location: C:\Users\windys\Unity\2021.3.39f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.xml

using System.Runtime.CompilerServices;
using UnityEngine.Bindings;

#nullable disable
namespace UnityEngine
{
  /// <summary>
  ///   <para>Script interface for a.</para>
  /// </summary>
  [NativeHeader("Runtime/Camera/Flare.h")]
  public sealed class LensFlare : Behaviour
  {
    /// <summary>
    ///   <para>The strength of the flare.</para>
    /// </summary>
    public extern float brightness { [MethodImpl(MethodImplOptions.InternalCall)] get; [MethodImpl(MethodImplOptions.InternalCall)] set; }

    /// <summary>
    ///   <para>The fade speed of the flare.</para>
    /// </summary>
    public extern float fadeSpeed { [MethodImpl(MethodImplOptions.InternalCall)] get; [MethodImpl(MethodImplOptions.InternalCall)] set; }

    /// <summary>
    ///   <para>The color of the flare.</para>
    /// </summary>
    public Color color
    {
      get
      {
        Color ret;
        this.get_color_Injected(out ret);
        return ret;
      }
      set => this.set_color_Injected(ref value);
    }

    /// <summary>
    ///   <para>The to use.</para>
    /// </summary>
    public extern Flare flare { [MethodImpl(MethodImplOptions.InternalCall)] get; [MethodImpl(MethodImplOptions.InternalCall)] set; }

    [SpecialName]
    [MethodImpl(MethodImplOptions.InternalCall)]
    private extern void get_color_Injected(out Color ret);

    [SpecialName]
    [MethodImpl(MethodImplOptions.InternalCall)]
    private extern void set_color_Injected(ref Color value);
  }
}
